Aug 1, 2014

CC_TracerEvent



<< Download Demo >>

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 Features
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In short: This script helps you to make a Romancing SaGa-like encounter(not battle).

In long:
This script makes any event as a tracer-event by putting some comments.
If the player get close to tracer-event, it is activated and start to chase the player.
And if the player get far from activated tracer-event, it back to normal.
Non-activated tracer-event will act as normal events. You can set its move route.

This is especially based on idea of ろかん(Rokan, http://kaisou-ryouiki.sakura.ne.jp/)
and his "シンボルエンカウント補助"(translated as symbol encounter simplifier in rpgmakerweb.).
It has some conflict problem on Class(Game_Character). So I made this.


https://www.youtube.com/watch?v=stXGAbdPw_o

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 How to use
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Please try demo.

[1] Setup parameters
  Edit 'CC::Tracer::TYPE' and 'CC::Tracer::TYPE_SE'.
 
[2] Put comments in events
  [tracer=(n)] => sets the event as a tracer-event of type (n)
                  TYPE[(n)] and TYPE_SE[(n)] is automatically used.
  [tracer_lv=(n)] => Optional. The tracer-event will run off when the player is greater than (n).


('w')

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